Karol
|
3f720901ec
Minor fixes.
|
hace 11 años |
beegee1
|
69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
hace 12 años |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
|
hace 12 años |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
hace 12 años |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
hace 12 años |
alexvins
|
c0ce8712c1
add some missing licence headers
|
hace 13 años |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
hace 13 años |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
hace 13 años |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
hace 13 años |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
hace 13 años |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
hace 13 años |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
hace 13 años |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
hace 13 años |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
hace 14 años |