Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 3f9a0a855e Renamed most of classes in client/battle directory to match current code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 215932b520 Fix compile after merge %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c233e57079 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko de5616bb3b Fix combat log position %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 178cd0226f Show town-specific tower icon in battle queue, if such icon exists %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko abb553d975 Next step of code refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cb6fe1eedf Moved battle effects into a new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 02fe0425c7 Moved battle actions handling into a separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b01737daf2 Moved stacks & animations handling into a separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7a6ad671ab Separated battle control panel into new class, refactoring of %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3c5858f01e Separated battlefield background&hexes handling into a new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a65dd0726d Separated siege-related part of BattleInterface into separate class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 38b8fc0af8 Formatting: space -> tabs %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4af9bc2461 Music: remember playback position of music tracks %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko e0e3787748 When the battle is won with only summoned creatures - defeat %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 43acfa160b [tweaks] IImage * -> auto %!s(int64=7) %!d(string=hai) anos
  Raphnalor 0f00dbf8cf Fix highlighting of a selected bonus for campaign. (#432) %!s(int64=7) %!d(string=hai) anos
  Nikolay Shalakin 3795985de9 Eliminate warnings / errors. Pull request #388 %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 882e279818 Use CAnimation in CBattleInterfaceClasses %!s(int64=8) %!d(string=hai) anos
  AlexVinS 64d9dadd64 Logging cleanup. %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360) %!s(int64=8) %!d(string=hai) anos