Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko e2718db791 Converted several enumerations into constants %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ec8d31bbfc First step at unifying game identifiers code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8b0f9c86f8 Fixed possible crash on invalid town building name %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 537f9fa048 Merged master into develop %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 250b27ba46 Fix crash due to missing boat for neutrla heroes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 37437224f9 Remove excessive warning %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3a348abf4f Text of configurable/rewardable objects now uses translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3913b8e98c Heroes placed on water in map will be automatically given boat %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 487f441f47 Implemented boat selection for town shipyards %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f739d426d Added check for validness of native terrain %!s(int64=2) %!d(string=hai) anos
  nordsoft ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft 7996123dfa Rename constant %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  nordsoft c4cf2a100b Fix behavior for hero bought in town tavern %!s(int64=2) %!d(string=hai) anos
  Konstantin 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop %!s(int64=2) %!d(string=hai) anos
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder %!s(int64=2) %!d(string=hai) anos
  nordsoft e9279cfbc4 Blocking dialogs supported %!s(int64=2) %!d(string=hai) anos
  nordsoft 2adcc89a0d Rewardable town buildings prototype %!s(int64=2) %!d(string=hai) anos
  nordsoft 3df0ce229e get rid of building id %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Konstantin dd196f2aa8 vcmi: slightly rework limiters %!s(int64=2) %!d(string=hai) anos
  Konstantin f8eba58003 vcmi: remove ALL_CREATURES propagator %!s(int64=2) %!d(string=hai) anos
  Konstantin 6d9859932b vcmi: add native terrain entity %!s(int64=2) %!d(string=hai) anos