Historia zmian

Autor SHA1 Wiadomość Data
  Ivan Savenko 40bff74195 Use small vector for unit list 9 miesięcy temu
  MichalZr6 dbe82b94f6 Changes following review: 9 miesięcy temu
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 miesięcy temu
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 11 miesięcy temu
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 rok temu
  Ivan Savenko a8e84c55f6 Fix some of the new warnings from sonarcloud 1 rok temu
  Ivan Savenko 76e3ca4afe Fix potential access to destroyed variable on stack 1 rok temu
  MichalZr6 cb9070fb5b Fix unnecesarry error log in console from CBattleInfoEssentials::battleGetFightingHero 1 rok temu
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 1 rok temu
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 rok temu
  Ivan Savenko 49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides 1 rok temu
  Ivan Savenko cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 1 rok temu
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's 1 rok temu
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 rok temu
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 1 rok temu
  Andrii Danylchenko 9edb0afff8 BattleAI: fix dragonbreath retaliation 1 rok temu
  Andrii Danylchenko da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 1 rok temu
  Ivan Savenko 7359b66f99 Do not use floating point equality checks 1 rok temu
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement 1 rok temu
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2 lat temu
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 lat temu
  Andrii Danylchenko 4b807e01f1 BattleAI: fix freeze 2 lat temu
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 lat temu
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 lat temu
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes 2 lat temu
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 lat temu
  Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret 2 lat temu
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 lat temu
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 lat temu
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 lat temu