Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8c471f6359 Merge pull request #69 from ArseniyShestakov/artifactsImprovements %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5b8180e327 Cleaning logs. %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 4cb98e7e8d Use isTradable and fix issue 1392 %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS eebf65e88f Merge branch 'develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. %!s(int64=11) %!d(string=hai) anos
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK %!s(int64=11) %!d(string=hai) anos
  AlexVinS f4cf12d3f8 Fix a crash %!s(int64=11) %!d(string=hai) anos
  AlexVinS b31ed0e4ea Use SetMana packet in battle %!s(int64=11) %!d(string=hai) anos
  AlexVinS ca5391cde6 Get rid of handleSpellCasting %!s(int64=11) %!d(string=hai) anos
  AlexVinS c67887ae58 Use spell mechanics clases in GameHandler %!s(int64=11) %!d(string=hai) anos
  AlexVinS f2bf3d7f7b Added a way to obtain ID of newly added Stack %!s(int64=11) %!d(string=hai) anos
  AlexVinS f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  KroArtem e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck %!s(int64=11) %!d(string=hai) anos
  AlexVinS a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts %!s(int64=11) %!d(string=hai) anos
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg %!s(int64=11) %!d(string=hai) anos
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune %!s(int64=11) %!d(string=hai) anos
  AlexVinS ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 36a7cff998 Cleaning error messages at access to players. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d9273b3b2a Cleaning logs. %!s(int64=11) %!d(string=hai) anos
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 1157111fcf More bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6e3eaeee21 Minor fix to schema, server will print visited objects in debug log %!s(int64=11) %!d(string=hai) anos