Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher il y a 11 ans
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes il y a 11 ans
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 il y a 11 ans
  Michał W. Urbańczyk 55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. il y a 11 ans
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling il y a 11 ans
  beegee1 f0cbbbdb70 - Refactored method CGameState::init il y a 12 ans
  beegee1 2d095cf20a - Fixed days without castle counter il y a 12 ans
  beegee1 237e4272da Fixed mantis #1485 il y a 12 ans
  beegee1 e01ef8e36a - Fixed mantis #1576 (doesn't hang game) il y a 12 ans
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless il y a 12 ans
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. il y a 12 ans
  Michał W. Urbańczyk 3b42cff3ec #1409 should not crash anymore. il y a 12 ans
  Ivan Savenko b87897096c Filesystem handling is now more flexible il y a 12 ans
  Ivan Savenko a719e03b30 - fixed #1375 il y a 12 ans
  Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. il y a 12 ans
  Ivan Savenko 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing il y a 12 ans
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Ivan Savenko dd808ef5cc bugfixing: il y a 12 ans
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. il y a 12 ans
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. il y a 12 ans
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. il y a 12 ans
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. il y a 12 ans
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
  Ivan Savenko 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". il y a 12 ans
  Michał W. Urbańczyk 1e8e932323 Logging around #1237. Typos. il y a 12 ans
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. il y a 12 ans
  beegee1 b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans