Ivan Savenko
|
43ba3d30ea
Breaking things - first commit towards configurable object(s).
|
11 years ago |
DjWarmonger
|
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
|
11 years ago |
DjWarmonger
|
a64df5718f
Some nontrivial optimizations based on profiling results:
|
11 years ago |
beegee1
|
fe1b16a7ec
Some preparation towards mantis #1743:
|
11 years ago |
beegee1
|
d4fd361d4b
- fixed #1643 -> hero placeholder handling
|
11 years ago |
beegee1
|
22e119770a
Fixed mantis #1645
|
11 years ago |
beegee1
|
9d0387140f
- Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero
|
11 years ago |
DjWarmonger
|
51e6961d08
Compile fix for MVS.
|
11 years ago |
Ivan Savenko
|
0c5be52a42
Win/loss conditions based on logical expressions, yet another large
|
11 years ago |
beegee1
|
b8eddcd9a8
- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
|
11 years ago |
beegee1
|
68bdf71db6
- Fixed GCC compiler warnings
|
12 years ago |
DjWarmonger
|
d085f8eee8
First implementation of fuzzy logic in VisitTile goal.
|
12 years ago |
beegee1
|
f0cbbbdb70
- Refactored method CGameState::init
|
12 years ago |
beegee1
|
2d095cf20a
- Fixed days without castle counter
|
12 years ago |
beegee1
|
c786a3076a
- Refactored victory loss condition checks
|
12 years ago |
beegee1
|
3e4407593f
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
|
12 years ago |
Ivan Savenko
|
3560bbb7f3
two patches/pull requests from janisozaur
|
12 years ago |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
12 years ago |
Ivan Savenko
|
76c77d58f6
const-ified CTown. May fix #1444
|
12 years ago |
Ivan Savenko
|
2b45e13c5c
c++03 -> c++11 switch:
|
12 years ago |
Michał W. Urbańczyk
|
11bcc48cc3
Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init.
|
12 years ago |
Michał W. Urbańczyk
|
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
|
12 years ago |
beegee1
|
ee51c5beb5
- Renamed /lib subfolders to lowercase
|
12 years ago |
alexvins
|
2eb8263e51
Basic Configuration for bonus types
|
12 years ago |
mateuszb
|
dbec99ffc7
* PlayerColor and TeamID refactoring
|
12 years ago |
Michał W. Urbańczyk
|
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
|
12 years ago |
mateuszb
|
560315bc48
* SlotID refactoring
|
12 years ago |
mateuszb
|
9e00090c42
* refactoring, a few intriguing problems remain
|
12 years ago |
mateuszb
|
9c1a117c1c
* refactoring
|
12 years ago |
mateuszb
|
d540723739
* refactoring
|
12 years ago |