|  DjWarmonger | 441c94d56c
							
							Remove log for Seer Huts. | vor 9 Jahren | 
				
					
						|  DjWarmonger | 327e95407e
							
							- Compile fixes part 1 | vor 9 Jahren | 
				
					
						|  DjWarmonger | ac730a591c
							
							Fixed large treasure piles sometimes being uncovered. | vor 9 Jahren | 
				
					
						|  DjWarmonger | dd1fc47c93
							
							Workaround for Seer Hut offset. They seem to work fine now. | vor 9 Jahren | 
				
					
						|  DjWarmonger | d840fb40eb
							
							Fixed crashes with RMG Seer Huts. Now they are functional. | vor 9 Jahren | 
				
					
						|  Ivan Savenko | faa7cbff18
							
							Fixed gcc/clang warnings | vor 10 Jahren | 
				
					
						|  Ivan Savenko | f9d9a38e53
							
							Fixed gcc warnings | vor 10 Jahren | 
				
					
						|  DjWarmonger | f81b46088a
							
							Fixed #2218 | vor 10 Jahren | 
				
					
						|  AlexVinS | f24f744f4b
							
							Fix a few warnings | vor 10 Jahren | 
				
					
						|  DjWarmonger | 237d3f2624
							
							Refactoring: random spells | vor 10 Jahren | 
				
					
						|  DjWarmonger | f9781ffb47
							
							Creature abilities won't spawn in random Pandora Boxes. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 3f1bc7e21c
							
							One more case for Subterranean Gates | vor 10 Jahren | 
				
					
						|  DjWarmonger | 927dfa5565
							
							Added correct connections for Subterranean Gates | vor 10 Jahren | 
				
					
						|  DjWarmonger | 63d6cf168f
							
							- Solved problems with sealed-off objects for once and all. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 923437bf76
							
							Corrected offset check for required objects. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 55c1a7eade
							
							Clear unused tiles to make more space for roads. | vor 10 Jahren | 
				
					
						|  DjWarmonger | e21b2d9cbd
							
							Attempt to use A* algorithm for required objects. | vor 10 Jahren | 
				
					
						|  DjWarmonger | a68b58d969
							
							- Use straight paths for some connections | vor 10 Jahren | 
				
					
						|  DjWarmonger | 8b1641d498
							
							Generate main towns for zones with no player present. | vor 10 Jahren | 
				
					
						|  DjWarmonger | e08a1f32bd
							
							Some more fixes, updated changelog. | vor 10 Jahren | 
				
					
						|  DjWarmonger | c6291412d7
							
							Fixed one case of missing roads. | vor 10 Jahren | 
				
					
						|  DjWarmonger | a0ed8e0d6d
							
							An attempt to straighten roads. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 353f6dc32e
							
							Roads are generated between all nodes. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 3ec91c550e
							
							Correct road nodes iteration | vor 10 Jahren | 
				
					
						|  DjWarmonger | fe6fa895c3
							
							More or less working RMG roads. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 2c88ddf5ed
							
							Something works it seems | vor 10 Jahren | 
				
					
						|  DjWarmonger | 6d502ef1a1
							
							Implemented A* algorithm to draw shortest roads - but not correct roads yet. | vor 10 Jahren | 
				
					
						|  AlexVinS | 6448bc6a50
							
							[gcc] fix build | vor 10 Jahren | 
				
					
						|  DjWarmonger | a0840100df
							
							Different fractalization algorithm that enforces cycle generation. | vor 10 Jahren | 
				
					
						|  DjWarmonger | 69c58c6c25
							
							Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. | vor 10 Jahren |