|  beegee1 | 45fba15511
							
							* Reverted previously changed PreGame code | 14 years ago | 
				
					
						|  Ivan Savenko | 61af4c745e
							
							- recursive directory parser for LodHandler - for creature abilities and new main menu images | 14 years ago | 
				
					
						|  Ivan Savenko | a2f512813f
							
							- gcc compile fixes | 14 years ago | 
				
					
						|  Ivan Savenko | 450ae1772c
							
							- Buttons optimization - less memory and CPU usage | 14 years ago | 
				
					
						|  Ivan Savenko | 2ff07fa66a
							
							- Next part of animation system: | 14 years ago | 
				
					
						|  mateuszb | 49083c4e5a
							
							* ConstTransitive CGI more or less done | 15 years ago | 
				
					
						|  mateuszb | b15deaa203
							
							* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo | 15 years ago | 
				
					
						|  mateuszb | ad48681d91
							
							* cleanup | 15 years ago | 
				
					
						|  Ivan Savenko | 265d7a22d6
							
							Animation system update: | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | e301f8e048
							
							Reenabled campaigns. Workaround for crash when button graphic is not available. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | daeb3af67a
							
							Early changes towards MP support. | 15 years ago | 
				
					
						|  Ivan Savenko | c10dac929d
							
							- New animation system: | 15 years ago | 
				
					
						|  mateuszb | 4ba3c68ced
							
							Chenges (networking for PG, minor fixes) | 15 years ago | 
				
					
						|  mateuszb | 7cad2364fe
							
							* minor fixes for screen scrolling | 15 years ago | 
				
					
						|  Ivan Savenko | 215dc95acb
							
							- implemented Hill Fort (minor issue - you can do  ANY upgrades, including archers to sharpshooters without Gelu and so on) | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | cedf6d812c
							
							Half-done Altar of Sacrifice. (Sacrificing creatures should work) | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | d0ff61807d
							
							Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 21a05d73cb
							
							Black Market and Artifact Merchant (only buying artifacts) support. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 921bddc35e
							
							Some changes to the market window, sending resources to other players. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 80f49badc9
							
							Implemented Scuttle Boat and Dimension Door spells. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 3699786ab0
							
							Little more work on pregame. Fixed some leaks. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 85f463e479
							
							Several fixes for pregame: | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | e6f31b7500
							
							Compilation fixes for VC10. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | da87d25d21
							
							Started making hot-seat GUI. Accompanying changes to rest of GUI. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | c1cb2c223f
							
							Fixed #46, #323, #328 | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | 94fa59cf45
							
							* Compilation fix (missing includes, do not remove) | 15 years ago | 
				
					
						|  Ivan Savenko | 6f0f6564d7
							
							- partial implementation of kingdom overview: | 15 years ago | 
				
					
						|  DjWarmonger | 63ba552d87
							
							-Fixed Pyramid bug and incorrect behaviour of specific banks | 16 years ago | 
				
					
						|  Ivan Savenko | def041a8c9
							
							#39 and #106 - fixed cosmetic buildings behaviour | 16 years ago | 
				
					
						|  Michał W. Urbańczyk | 8f217c5cdf
							
							Fixed #50, #191, minor | 16 years ago |