Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 46669e78e8 Fix possible crash on deletion of adventureInt after GH on shutdown 1 anno fa
  Ivan Savenko 5b0b1ad7f7 Update texture while UI is locked to avoid concurrent accesses to pixel 1 anno fa
  Ivan Savenko d502850054 Add network thread termination logic for adventure map animations 1 anno fa
  Ivan Savenko 9bfe000724 Added semi-workaround method for network thread shutdown: 1 anno fa
  Ivan Savenko 7267e02b8d Better handling of Ctrl / Cmd modifier keys on Apple systems: 1 anno fa
  Ivan Savenko 9a71614588 Simplify code 1 anno fa
  Ivan Savenko 611249d11d Added workaround for weird SDL behavior that causes SDL to report text 1 anno fa
  Ivan Savenko 6e399eb21a Make some non-const static variables const or constexpr 1 anno fa
  Alexander Wilms 0495c52cf4 Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing 1 anno fa
  Ivan Savenko a3f9450d83 Relax UI locking to reduce delays in AI actions 1 anno fa
  Alexander Wilms c0c16fed75 Move FPS counter to bottom left, set width of black background to suffice for 3 digit FPS 1 anno fa
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
  Ivan Savenko e322d0a084 Merge pull request #2966 from IvanSavenko/simplify_ui_lock 2 anni fa
  Ivan Savenko d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock 2 anni fa
  Alexander Wilms f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2 anni fa
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 anni fa
  nordsoft 432ed18579 Fix overlap of timer and fps widgets 2 anni fa
  Ivan Savenko 0613756abc Remove unused code 2 anni fa
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible 2 anni fa
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2 anni fa
  Ivan Savenko 631e93e846 Fix missing lock of player interface 2 anni fa
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 anni fa
  Ivan Savenko 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2 anni fa
  Ivan Savenko dfeeeb1f5f Removed no longer used 2 anni fa
  Ivan Savenko 34123c7f07 Minor refactoring of mouse input handling 2 anni fa
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 anni fa
  Ivan Savenko c77f8482e3 Replaced event handling break system with key capturing 2 anni fa
  Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler 2 anni fa
  Ivan Savenko 5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2 anni fa
  Ivan Savenko 6012e0cb45 Minor code reorganization 2 anni fa