mateuszb
							
						 | 
						
							
							
								4677d3a338
							
							* fixed animation of defense / death when unit is attacked twice
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								2d54b31b17
							
							* fixed bug with lightning bolt
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								75c6db7197
							
							* wights won't have regeneration animation played when not alive
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								bff3abe122
							
							Fixed positioning of battle effects / animations in non 800x600 resolutions.
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								22a74ea781
							
							Fixes
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								ee3c318ed9
							
							Version for development release 0.73c
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								bab07c0ab3
							
							* fixed bugs 66, 74 from VCMI 0.73 bug thread
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d5ba0fc4fb
							
							* faster and less memory-consuming def handling
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								451c08922c
							
							* spell animations are handled by new battle animation engine
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								80b5126cf5
							
							* support for RETURN_AFTER_STRIKE feature
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								ba25f5c807
							
							* almost all problems with battles fixes
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8799eddcdc
							
							* many fixes and improvements for battles
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								e77e49783a
							
							* improved handling of animations in battles
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								f3a1cd4ae5
							
							* animations in battles seem to approximately work
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								34ef79d15e
							
							* minor improvements
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								c8ac6cf914
							
							* certain improvements for animations in battles
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								3f5c98ac7c
							
							* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								08723ecf84
							
							* fixed crash with two-hex creatures
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								ea5a836a7e
							
							* better positioning of moat/mlip
						 | 
						16 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								956a87f264
							
							* redone stack queue algorithm
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								c5832fb9e8
							
							* further fixes for sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								05b0d82769
							
							* next part of sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								a4df8e8831
							
							* partial support for arrow turrets
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								5bfbcfb000
							
							* next part of sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								d25a5a795e
							
							* next part of sieges
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								399f58f1af
							
							* partially implemented puzzle map
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								4672070e8c
							
							* positions of obstacles in the battlefield can now be individually shifted by config file
						 | 
						16 years ago | 
					
				
					
						
							
								   OnionKnight
							
						 | 
						
							
							
								c1b112d266
							
							* LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								8fac12f957
							
							* estimating damage that will be dealt while choosing stack to attack
						 | 
						16 years ago | 
					
				
					
						
							
								   mateuszb
							
						 | 
						
							
							
								03b91b1ed7
							
							* fixed reading of guards / granted creatures (for BankConfig)
						 | 
						16 years ago |