Commit History

Author SHA1 Message Date
  ArseniyShestakov 9490a5d66d CPathfinder: deny transit to land blockvis objs from water layer 10 years ago
  ArseniyShestakov bf9ac7318a CPathfinder: change cost calculation sequence for embark / disembark 10 years ago
  ArseniyShestakov 2724a67a27 CPathfinder: add border gate support and use passableFor 10 years ago
  ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports 10 years ago
  ArseniyShestakov a430769b44 CPathfinder: fix possible crash when using invisible teleport exit 10 years ago
  ArseniyShestakov c3e5231146 CPathfinder: avoid pathing through hero standing on Subterranean Gate 10 years ago
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency 10 years ago
  ArseniyShestakov 9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport 10 years ago
  ArseniyShestakov 82ce58eceb CPathfinder::initializePatrol: don't pass valid PlayerColor 10 years ago
  ArseniyShestakov bdc369ffba Patrol: use manhattan distance for getting tiles in radius 10 years ago
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 years ago
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange 10 years ago
  ArseniyShestakov df4515901d CPathfinder: fix special movement boundary check 10 years ago
  ArseniyShestakov f4c06660e4 CPathfinder::evaluateAccessibility: apply more optimizations 10 years ago
  ArseniyShestakov 2632389aaf CPathfinder: bring FoW reference back to avoid performance loss 10 years ago
  ArseniyShestakov 6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 10 years ago
  ArseniyShestakov 5a87f58e09 CPathfinder: optimize checks order in calculatePaths 10 years ago
  ArseniyShestakov 8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions 10 years ago
  ArseniyShestakov a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead 10 years ago
  ArseniyShestakov 438a444443 CGHeroInstance: move native terrain check into getNativeTerrain 10 years ago
  ArseniyShestakov 5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses 10 years ago
  ArseniyShestakov e91d79414b PathfinderOptions: use settings and move all defaults into schema 10 years ago
  ArseniyShestakov cb61572878 TurnInfo: add cache for bonuses selection 10 years ago
  ArseniyShestakov 7101083a24 CPathfinder: restore transit via garrisons 10 years ago
  ArseniyShestakov ab9680a7d9 CPathfinder: handle event object properly everywhere 10 years ago
  ArseniyShestakov fe12b8f664 Pathfinding: re-introduce EAccessibility::FLYABLE 10 years ago
  ArseniyShestakov c2ba3e3faf CPathfinderHelper: very firts pass over getNeighbours 10 years ago
  ArseniyShestakov 73d8687785 CPathfinder: add some comments and TODO for future changes 10 years ago
  ArseniyShestakov 578aa2acd4 Pathfinding: don't use gamestate directly as it's not needed 10 years ago
  ArseniyShestakov d524b4eabe CPathfinder: get rid of addNeighbours coord argument 10 years ago