AlexVinS
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47b619a543
Centralize GHOST state handling
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9 anni fa |
AlexVinS
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9036d39241
Do not remove battle stacks, make them ghosts instead.
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9 anni fa |
ArseniyShestakov
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c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
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9 anni fa |
Arseniy Shestakov
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c5cfc8467f
Battles: change naming from drawbridge to gate for everything
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9 anni fa |
AlexVinS
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16e0d18880
Added special slots for war machines and arrow towers
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9 anni fa |
Arseniy Shestakov
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1e008b9756
SiegeInfo: add foundation for drawbridge mechanics support
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9 anni fa |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 anni fa |
Arseniy Shestakov
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29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
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9 anni fa |
ArseniyShestakov
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05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
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10 anni fa |
Ivan Savenko
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c3ce4b25df
Removed all #include's of CMap.h from headers.
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10 anni fa |
AlexVinS
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660203b436
Tweak BattleSpellCastParameters
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10 anni fa |
AlexVinS
|
2b434111bf
More hero|creature casting unification
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10 anni fa |
AlexVinS
|
a1e06aa217
Unify LIFE_DRAIN and Tent healing with magic healing
|
10 anni fa |
AlexVinS
|
f66c29ea3b
fix comments
|
10 anni fa |
AlexVinS
|
05e52993fd
Simplified healed HP calculation
|
10 anni fa |
AlexVinS
|
bd70f672c3
fix 1814
|
10 anni fa |
AlexVinS
|
466ddb37b3
fix 1556
|
10 anni fa |
AlexVinS
|
3ed3f1fa13
Use json configuration for special spell effect duration
|
10 anni fa |
AlexVinS
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fb5903d610
Initial experiments on hero & creature casting unification
|
10 anni fa |
AlexVinS
|
685deddac1
Start spell-relatet files reorganisation
|
10 anni fa |
AlexVinS
|
2a75c432e0
Remove 2 unused methods
|
11 anni fa |
AlexVinS
|
fa9c1e8637
remove healedHP calculation from battlestate
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11 anni fa |
AlexVinS
|
ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
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11 anni fa |
AlexVinS
|
639b915391
Move calculateSpellBonus to CSpell
|
11 anni fa |
AlexVinS
|
66b022f93e
initializer lists part1
|
11 anni fa |
Ivan Savenko
|
32240da34e
Reduced number of #include's in headers. May break compilation on Win
|
11 anni fa |
Ivan Savenko
|
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
|
11 anni fa |
AlexVinS
|
b6b12ad8f6
Merge and simplify resistance calculation
|
11 anni fa |
AlexVinS
|
1431fcedf7
handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation
|
11 anni fa |
beegee1
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1d57b75bc5
- random number generation refactoring
|
11 anni fa |