Commit History

Autor SHA1 Mensaxe Data
  mateuszb 47bc007d8c Common changes (ours): %!s(int64=16) %!d(string=hai) anos
  mateuszb f794644c2a * basic in-game console %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk cb31f5ada3 * Ammo Cart won't get move %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk fca28fab10 * battle settings will be remembered between battles %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 42773e67f2 * amounts of units taking actions / being an object of actions won't be shown until action ends %!s(int64=16) %!d(string=hai) anos
  mateuszb 2a7ad63495 * massive spells go via one SetStackEffect %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp %!s(int64=16) %!d(string=hai) anos
  mateuszb 9eb6128b27 * correct handling of flying creatures in battles %!s(int64=16) %!d(string=hai) anos
  mateuszb 329eab2f6a * corrected stack death animation %!s(int64=16) %!d(string=hai) anos
  mateuszb dc73072ba4 * fixed #20 from 0.7b bug thread %!s(int64=16) %!d(string=hai) anos
  mateuszb f835ea9033 * fixed #9 and #12 from 0.7b bug thread %!s(int64=16) %!d(string=hai) anos
  mateuszb 2e47b5ce10 * probably fixed #8 from 0.7b forum %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk c1109452d6 * blocked opening sepllbook if hero doesn't have a one %!s(int64=16) %!d(string=hai) anos
  mateuszb b42a7fa87b * CCallback battle calls are more safe now when there is no battle (may prevent some bugs) %!s(int64=16) %!d(string=hai) anos
  mateuszb 445653c880 * most of the obstacles (but needs some polishing) %!s(int64=16) %!d(string=hai) anos
  mateuszb 02309c5bb8 * fixed positions of stack queue and battle result window when resolution is != 800x600 %!s(int64=16) %!d(string=hai) anos
  mateuszb 7b2585e422 * added mirth, sorrow, fortune and misfortune spells %!s(int64=16) %!d(string=hai) anos
  mateuszb 0070c93888 * more support for attacking stacks for back by two hex stacks %!s(int64=16) %!d(string=hai) anos
  mateuszb 673ffddf4a * creature info window contains info about modified speed %!s(int64=17) %!d(string=hai) anos
  mateuszb 5c51992294 * more developed battle console (spell destination select info, shoot info, move/fly info) %!s(int64=17) %!d(string=hai) anos
  mateuszb 9ef5519f89 * fixed bug with displaying mass spells %!s(int64=17) %!d(string=hai) anos
  mateuszb a5c4586d13 * added support for non-damaging multi-target spells %!s(int64=17) %!d(string=hai) anos
  mateuszb c8ba52230b * border around battle interface when not 800x600 %!s(int64=17) %!d(string=hai) anos
  mateuszb fa11c06bdc * our changes %!s(int64=17) %!d(string=hai) anos
  mateuszb b114582857 * corrected indentation %!s(int64=17) %!d(string=hai) anos
  Łukasz Wychrystenko 633b0007ba some warning & code cleanup - nothing significant %!s(int64=17) %!d(string=hai) anos
  mateuszb 6fc8ed9365 * showing spell effects affecting stack in creature info window %!s(int64=17) %!d(string=hai) anos
  mateuszb 99691b0f11 * fixed compilation error %!s(int64=17) %!d(string=hai) anos
  mateuszb 05e25ed3ea * added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer %!s(int64=17) %!d(string=hai) anos
  mateuszb 447e5babda * merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before) %!s(int64=17) %!d(string=hai) anos