mateuszb
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47bc007d8c
Common changes (ours):
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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f794644c2a
* basic in-game console
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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cb31f5ada3
* Ammo Cart won't get move
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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fca28fab10
* battle settings will be remembered between battles
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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42773e67f2
* amounts of units taking actions / being an object of actions won't be shown until action ends
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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2a7ad63495
* massive spells go via one SetStackEffect
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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9eb6128b27
* correct handling of flying creatures in battles
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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329eab2f6a
* corrected stack death animation
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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dc73072ba4
* fixed #20 from 0.7b bug thread
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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f835ea9033
* fixed #9 and #12 from 0.7b bug thread
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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2e47b5ce10
* probably fixed #8 from 0.7b forum
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%!s(int64=16) %!d(string=hai) anos |
Michał W. Urbańczyk
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c1109452d6
* blocked opening sepllbook if hero doesn't have a one
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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b42a7fa87b
* CCallback battle calls are more safe now when there is no battle (may prevent some bugs)
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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445653c880
* most of the obstacles (but needs some polishing)
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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02309c5bb8
* fixed positions of stack queue and battle result window when resolution is != 800x600
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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7b2585e422
* added mirth, sorrow, fortune and misfortune spells
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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0070c93888
* more support for attacking stacks for back by two hex stacks
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%!s(int64=16) %!d(string=hai) anos |
mateuszb
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673ffddf4a
* creature info window contains info about modified speed
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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5c51992294
* more developed battle console (spell destination select info, shoot info, move/fly info)
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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9ef5519f89
* fixed bug with displaying mass spells
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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a5c4586d13
* added support for non-damaging multi-target spells
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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c8ba52230b
* border around battle interface when not 800x600
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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fa11c06bdc
* our changes
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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b114582857
* corrected indentation
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%!s(int64=17) %!d(string=hai) anos |
Łukasz Wychrystenko
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633b0007ba
some warning & code cleanup - nothing significant
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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6fc8ed9365
* showing spell effects affecting stack in creature info window
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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99691b0f11
* fixed compilation error
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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05e25ed3ea
* added spells: shield, air shield, bless, curse, bloodlust, weakness, stone skin, prayer
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%!s(int64=17) %!d(string=hai) anos |
mateuszb
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447e5babda
* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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%!s(int64=17) %!d(string=hai) anos |