Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 48b0a222a0 Merge pull request #4570 from kdmcser/crash_fix il y a 1 an
  kdmcser 312403962b Update BattleExchangeVariant.cpp il y a 1 an
  kdmcser bb759dc2b8 fix compile error il y a 1 an
  kdmcser 58cdbccf21 Update AI/BattleAI/BattleExchangeVariant.cpp il y a 1 an
  kdmcser c5b598b277 fix Ballista Bank Mod auto combat crash il y a 1 an
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat il y a 1 an
  Ivan Savenko c3e76f19e1 Add workaround for very common crash in BattleAI il y a 1 an
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai il y a 1 an
  Ivan Savenko 3d39963a1c Merge branch 'master' into 'develop' il y a 1 an
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells il y a 1 an
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth il y a 1 an
  Andrii Danylchenko 22de88ad68 BattleAI: count wait correctly for fast creatures il y a 1 an
  Andrii Danylchenko 337f99942b BattleAI: remove boost for archers while moving as actual stack may be small il y a 1 an
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable il y a 1 an
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way il y a 1 an
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation il y a 1 an
  Ivan Savenko d09fb07362 Use throwing ::at to prevent undefined behavior il y a 1 an
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's il y a 1 an
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions il y a 1 an
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant il y a 1 an
  Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation il y a 1 an
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos il y a 1 an
  Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle il y a 1 an
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI il y a 1 an
  Ivan Savenko 7359b66f99 Do not use floating point equality checks il y a 1 an
  Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn il y a 1 an
  Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind il y a 1 an
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter il y a 1 an
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness il y a 1 an
  Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes il y a 1 an