Commit History

Author SHA1 Message Date
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 years ago
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 years ago
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Frank Zago 1a2323996e Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. 14 years ago
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 14 years ago
  Michał W. Urbańczyk 617e1f962e New files for lib: 14 years ago
  mateuszb 36fb9b0b6e * some progress in VERM interpreter 14 years ago
  mateuszb 033c067144 * it shouldn't parse scripts yet 14 years ago
  mateuszb 382e239e47 * a bit more of ERM/VERM interpreter 14 years ago
  mateuszb 7874d84c4e * basic structure of ERM interpreter 14 years ago
  mateuszb ccecc6637f * partially done support for VERM 14 years ago
  Ivan Savenko 407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes 14 years ago
  Michał W. Urbańczyk 07ea131c97 ERM parser won't crash when there is no Data/s folder (addressing issue #717) 14 years ago
  Ivan Savenko 7209f158a1 - gcc/Linux fixes 14 years ago
  mateuszb b3ed75ab03 * first part of ERM parser 14 years ago
  beegee1 fb929fa9b0 AB campaign selection screen added 14 years ago
  Michał W. Urbańczyk c9189119b9 Little more work on artifacts. 15 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
  DjWarmonger ea03273c8e Some work towards useful AI: 15 years ago
  Ivan Savenko 9771dd12ff - changes in LodHandler: 15 years ago
  DjWarmonger f6b97704c7 Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function. 15 years ago
  mateuszb 9445e5b184 * small refactoring 15 years ago
  Michał W. Urbańczyk d69ae9aa4c More logging for #520 15 years ago
  mateuszb 8637b021cc * (hopefully) full reading of h3c 15 years ago
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 years ago
  mateuszb 399f58f1af * partially implemented puzzle map 16 years ago
  mateuszb adcfb3c020 * second part of sieges 16 years ago
  Michał W. Urbańczyk 9ff6501ba3 Mostly done .BIK video handling (WIN only). 16 years ago
  Michał W. Urbańczyk 1d5565b3a3 * updated project files for MSVC 16 years ago