Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e14290fde0 Removed loading of images from file into SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 87218c63c4 CPicture now uses IImage internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 42df5626d9 Added Color class to replace SDL_Color %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
  Dydzio 3596d167a7 Adjust code to develop + change place in code where alpha is applied %!s(int64=2) %!d(string=hai) anos
  Dydzio 9e7e649d37 Gradual fade-in of built building %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 39367473d2 Removed no longer used code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9f21569a79 Next batch of siege fixes %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko abb553d975 Next step of code refactoring: %!s(int64=3) %!d(string=hai) anos
  Ivan Savenko 6b3beb05e5 BattleInt split is finished, start of refactoring: %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov a320af837d fix includes in client subdirectories %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) %!s(int64=3) %!d(string=hai) anos
  John Bolton c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. %!s(int64=5) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 8db638c054 Fix tiny space issue and remove reference of SDL.h %!s(int64=5) %!d(string=hai) anos
  toneyisnow 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f4a9e5106 Updated resolved some issues. %!s(int64=5) %!d(string=hai) anos
  toneyisnow 0f3dabab9a Initialize the change: %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  AlexVinS 43acfa160b [tweaks] IImage * -> auto %!s(int64=7) %!d(string=hai) anos
  AlexVinS cac83379f5 Fixed https://bugs.vcmi.eu/view.php?id=2928 %!s(int64=7) %!d(string=hai) anos
  Michał Kalinowski 26a222ac62 Change JsonType to enum class (#393) %!s(int64=8) %!d(string=hai) anos