Commit Verlauf

Autor SHA1 Nachricht Datum
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports vor 10 Jahren
  ArseniyShestakov 5233b60243 CPlayerInterface: all new code for automatic teleport usage vor 10 Jahren
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player vor 10 Jahren
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) vor 10 Jahren
  AlexVinS c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect vor 10 Jahren
  Fay 4b248c2762 World view impl -- initial; vor 10 Jahren
  AlexVinS 3bca68fd2d Initial refactoring vor 11 Jahren
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero vor 11 Jahren
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects vor 11 Jahren
  DjWarmonger ec8476d43a Compile fixes for Visual. vor 11 Jahren
  Ivan Savenko b1285bc506 Merged GUI refactoring into develop, fixed conflicts vor 11 Jahren
  beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants vor 11 Jahren
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: vor 11 Jahren
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files vor 11 Jahren
  AlexVinS 74d3effa98 More safe way of update locking vor 11 Jahren
  AlexVinS 9b8ad51cd3 Run all rendering with pim lock if possible vor 11 Jahren
  AlexVinS 4e4ba6654c fix Eye of magi, also fix #1608 vor 11 Jahren
  AlexVinS 13bd4ddcb2 Now movement can be canceled vor 11 Jahren
  AlexVinS 5fa5ba622f Start preparation for moveHero threaded implementation vor 11 Jahren
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) vor 12 Jahren
  beegee1 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server vor 12 Jahren
  beegee1 c786a3076a - Refactored victory loss condition checks vor 12 Jahren
  beegee1 3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) vor 12 Jahren
  Michał W. Urbańczyk d4a8e90460 Fixed #1448, #1470 vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Michał W. Urbańczyk 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. vor 12 Jahren
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. vor 12 Jahren
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. vor 12 Jahren
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. vor 12 Jahren