DjWarmonger
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4c1c03cf37
Proper handling of bank names.
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16 years ago |
mateuszb
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1a08772bc8
* reading of creature banks' names
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16 years ago |
mateuszb
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320e3b9cde
* small fixes for creature banks info
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16 years ago |
DjWarmonger
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7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
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16 years ago |
DjWarmonger
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df6a7d680e
Creature banks display resonable info about gathered loot.
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16 years ago |
Michał W. Urbańczyk
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670a408fab
Fixes for handling starting spells / spellbook.
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16 years ago |
Michał W. Urbańczyk
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efb1049860
* fixed crashes with paths when fastly switching heroes
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16 years ago |
OnionKnight
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3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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16 years ago |
Michał W. Urbańczyk
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956a87f264
* redone stack queue algorithm
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16 years ago |
DjWarmonger
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749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
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16 years ago |
OnionKnight
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e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
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16 years ago |
mateuszb
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03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
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16 years ago |
mateuszb
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fceeb05e16
* a bit of pathfinder interface redesign
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16 years ago |
DjWarmonger
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af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
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16 years ago |
OnionKnight
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5f2d6b5e4c
Partial garrison support, battles are played out and the object gets flagged.
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16 years ago |
OnionKnight
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a13d7fd595
* Added Blind to CCreatureHandler::getMindSpells()
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16 years ago |
DjWarmonger
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20ef4c0fb9
I managed to display battlefield in creature bank - before game crashed.
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16 years ago |
DjWarmonger
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82ddb607e6
1.blocked critical AI call
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16 years ago |
mateuszb
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543e3c6431
* one more fix for r1145
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16 years ago |
mateuszb
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226a8a8102
* minor fixes for #1145
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16 years ago |
OnionKnight
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7a45f707a0
* Giants/Titans now immune to Blind.
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16 years ago |
Michał W. Urbańczyk
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1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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16 years ago |
DjWarmonger
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23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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16 years ago |
Michał W. Urbańczyk
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66dd31fd8a
* attacking and capturing towns
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16 years ago |
mateuszb
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5256038dc3
* restructured changes done in commits #1138 and #1139
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16 years ago |
OnionKnight
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9bc40f1a8d
* Fixed bug #72
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16 years ago |
mateuszb
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9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
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16 years ago |
mateuszb
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de886abc0e
* reading ZCRBANK.TXT config file
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16 years ago |
Frank Zago
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655daf238f
Typos.
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16 years ago |
mateuszb
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c4b0bd9d7e
* new spell: remove obstacle
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16 years ago |