Commit History

Author SHA1 Message Date
  DjWarmonger 4c1c03cf37 Proper handling of bank names. 16 years ago
  mateuszb 1a08772bc8 * reading of creature banks' names 16 years ago
  mateuszb 320e3b9cde * small fixes for creature banks info 16 years ago
  DjWarmonger 7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 16 years ago
  DjWarmonger df6a7d680e Creature banks display resonable info about gathered loot. 16 years ago
  Michał W. Urbańczyk 670a408fab Fixes for handling starting spells / spellbook. 16 years ago
  Michał W. Urbańczyk efb1049860 * fixed crashes with paths when fastly switching heroes 16 years ago
  OnionKnight 3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  DjWarmonger 749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 16 years ago
  OnionKnight e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works. 16 years ago
  mateuszb 03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig) 16 years ago
  mateuszb fceeb05e16 * a bit of pathfinder interface redesign 16 years ago
  DjWarmonger af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches. 16 years ago
  OnionKnight 5f2d6b5e4c Partial garrison support, battles are played out and the object gets flagged. 16 years ago
  OnionKnight a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells() 16 years ago
  DjWarmonger 20ef4c0fb9 I managed to display battlefield in creature bank - before game crashed. 16 years ago
  DjWarmonger 82ddb607e6 1.blocked critical AI call 16 years ago
  mateuszb 543e3c6431 * one more fix for r1145 16 years ago
  mateuszb 226a8a8102 * minor fixes for #1145 16 years ago
  OnionKnight 7a45f707a0 * Giants/Titans now immune to Blind. 16 years ago
  Michał W. Urbańczyk 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) 16 years ago
  DjWarmonger 23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns. 16 years ago
  Michał W. Urbańczyk 66dd31fd8a * attacking and capturing towns 16 years ago
  mateuszb 5256038dc3 * restructured changes done in commits #1138 and #1139 16 years ago
  OnionKnight 9bc40f1a8d * Fixed bug #72 16 years ago
  mateuszb 9c45f050ef * minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) ) 16 years ago
  mateuszb de886abc0e * reading ZCRBANK.TXT config file 16 years ago
  Frank Zago 655daf238f Typos. 16 years ago
  mateuszb c4b0bd9d7e * new spell: remove obstacle 16 years ago