提交歷史

作者 SHA1 備註 提交日期
  MichalZr6 30bd975f95 Use unit->getHexes() 10 月之前
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 月之前
  Ivan Savenko 5bfc837a8f Fix regressions from battlehex PR (mostly related to towers) 10 月之前
  MichalZr6 dbe82b94f6 Changes following review: 10 月之前
  MichalZr6 4031006317 Drop battle elapsed time measurement, restore avHexes. 10 月之前
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 月之前
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 年之前
  Dydzio 63b711758f Fix chain lightning wasting effect on creatures immune to magic 1 年之前
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes 1 年之前
  Dydzio 1a2d349267 Initial unconditionally working version 1 年之前
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files 2 年之前
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style 2 年之前
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any 2 年之前
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
  Konstantin 3df5a8e415 vcmi: split selectors from HeroBonus.h 2 年之前
  Ivan Savenko b2f5042942 Merge pull request #1783 from vcmi/beta 2 年之前
  Konstantin 705afbb898 UnitEffect: it should not always assume smart 2 年之前
  Konstantin e40b9c849d vcmi: no open-code NO_APPROPRIATE_TARGET 2 年之前
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects 2 年之前
  Ivan Savenko 53f6b7bd32 Fix Ice Ring target selection 2 年之前
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 年之前
  Michał Kalinowski ac6b477aa2 Simplify statements 6 年之前
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 年之前