Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 401d6816d1 Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 66f5b5e2d7 - gcc compile fixes %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko f426a48d09 - fixes for gcc-4.7 %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e7603a1fee One more thing for dev release — bump save format (so the old saves won't crash us). %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko dbc603b7d7 - fixed crash on opening spellbook during enemy turn %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk e3db348304 Bump save format. Release date in changelog. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 79f5b29196 Various player/AI interface related fixes and improvements. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk c32242b4e9 For 0.84b dev build. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 91d0ea64de Version to be released as dev release 0.83b %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=14) %!d(string=hai) anos
  mateuszb 2451c0dea6 * a bit better stack reversing %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. %!s(int64=15) %!d(string=hai) anos
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI %!s(int64=15) %!d(string=hai) anos
  mateuszb 23c501b79e some changes %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. %!s(int64=15) %!d(string=hai) anos
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk daeb3af67a Early changes towards MP support. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko c10dac929d - New animation system: %!s(int64=15) %!d(string=hai) anos