Commit History

Autor SHA1 Mensaxe Data
  mateuszb 13af78edca * unnecessary arguments removed %!s(int64=14) %!d(string=hai) anos
  mateuszb 1dd05788c9 * fixed #53 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a53ec23556 Stupid AI is capable of winning / losing battle. %!s(int64=15) %!d(string=hai) anos
  mateuszb 957f1764d7 * some progress in StupidAI %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2cf6729eee Towards duel support. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e677cd5b07 Merged r1880. %!s(int64=15) %!d(string=hai) anos
  mateuszb ad48681d91 * cleanup %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk f020562570 Merged changes from trunk. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  mateuszb efedb1a55a * minor cleanup %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. %!s(int64=15) %!d(string=hai) anos
  DjWarmonger 695c862638 Support for creature damage bonus. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development. %!s(int64=15) %!d(string=hai) anos
  mateuszb ac7bc76b7b * implemented first aid kit including first aid secondary ability %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e6f31b7500 Compilation fixes for VC10. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. %!s(int64=16) %!d(string=hai) anos
  red1939 ed9b75b447 First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. %!s(int64=16) %!d(string=hai) anos
  mateuszb 1a08772bc8 * reading of creature banks' names %!s(int64=16) %!d(string=hai) anos
  mateuszb c8ac6cf914 * certain improvements for animations in battles %!s(int64=16) %!d(string=hai) anos
  mateuszb a4df8e8831 * partial support for arrow turrets %!s(int64=16) %!d(string=hai) anos
  mateuszb 49a142b92e * minor changes %!s(int64=16) %!d(string=hai) anos
  mateuszb 507597301f * new spells: resurrection, animate dead %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 310c369265 Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully). %!s(int64=16) %!d(string=hai) anos
  mateuszb 1872c2d575 * new spell: cure %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk de1ed92379 * version set 0.73b %!s(int64=16) %!d(string=hai) anos
  Trevor Standley b987f02cb0 AI heroes move to random safe objects. %!s(int64=16) %!d(string=hai) anos
  mateuszb 048ab62530 * some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure %!s(int64=16) %!d(string=hai) anos
  mateuszb 3c50890d16 * msvc compilation fix %!s(int64=16) %!d(string=hai) anos