Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Savenko 4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 6 mesi fa
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 8 mesi fa
  Laserlicht 75a95d8513 boost::lock_guard replace 8 mesi fa
  Laserlicht 7dfb499edf replace boost locks with std 8 mesi fa
  Xilmi 49d73b438b Update Nullkiller.cpp 9 mesi fa
  Xilmi 6b55401fde Swapped order of Defend and Far-Hunter-Gather 9 mesi fa
  Xilmi ae6dcf4c6b Fix for going through all passes despite not doing anything 10 mesi fa
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 9 mesi fa
  Ivan Savenko 3479ec9651 Per-hero artifact scoring for NKAI 9 mesi fa
  Ivan Savenko ec9dbfd667 Remove excessive recomputations of tile owners 9 mesi fa
  Ivan Savenko 1caab5100a Try to reduce amount of time AI spends on pathfinding 10 mesi fa
  Xilmi eab6de4686 Fixed an issue that could cause the AI to skip almost their entire turn 10 mesi fa
  Ivan Savenko 71d9664295 Allow per-difficulty parameters for NKAI 11 mesi fa
  Xilmi a2904584d3 Update Nullkiller.cpp 1 anno fa
  Xilmi 22222f0fba Priorization-improvements 1 anno fa
  Xilmi a329f607c9 Update Nullkiller.cpp 1 anno fa
  Xilmi f8e4aa1d25 Update Nullkiller.cpp 1 anno fa
  Xilmi 099341e143 Update Nullkiller.cpp 1 anno fa
  Xilmi cf338e04ad Update Nullkiller.cpp 1 anno fa
  Xilmi 35d8705fea Update Nullkiller.cpp 1 anno fa
  Xilmi db2416cb6b Update Nullkiller.cpp 1 anno fa
  Xilmi b32c9615ed Update Nullkiller.cpp 1 anno fa
  Xilmi db16a9d234 A bit of clean-up for merge 1 anno fa
  Xilmi 09badeb5be Enum for PriorityTiers 1 anno fa
  Xilmi c667ca46d1 Using correct priorityTier for Clusterization 1 anno fa
  Xilmi 7c6f96344a Update Nullkiller.cpp 1 anno fa
  Xilmi 0e91f10bbc Update Nullkiller.cpp 1 anno fa
  Xilmi 56988e054a New priority 1 anno fa
  Xilmi 05d948b582 Priorities 1 anno fa
  Xilmi b8dacfc0be Update Nullkiller.cpp 1 anno fa