Commit History

Автор SHA1 Съобщение Дата
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: преди 12 години
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase преди 12 години
  Ivan Savenko c927913f5f - Improved json validation. Now it support most of features from latest json schema draft преди 12 години
  Ivan Savenko 7e7d12095b - basic support for dependencies\conflicts for mods преди 13 години
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) преди 13 години
  Ivan Savenko d2ee602b29 - fix uninitialized cursor преди 13 години
  Ivan Savenko 04358ed0c6 multiple changes in config system, breaks existing mods. See upcoming post on forums. преди 13 години
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system преди 13 години
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized преди 13 години
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler преди 13 години
  Ivan Savenko 3fcba4fb5c - fixed crash on start of some campaigns преди 13 години
  DjWarmonger e2bfd53c98 - Fixed some issues and crashes преди 13 години
  Ivan Savenko 0ca9f64573 Next part of town configuration: преди 13 години
  DjWarmonger 31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only преди 13 години
  DjWarmonger 39d433c1c7 Moved game Modules to config file. преди 13 години
  DjWarmonger edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json преди 13 години
  Ivan Savenko aa326491a3 - compile fixes преди 13 години
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. преди 13 години