|  Tomasz Zieliński | d631e3f604
							
							Do not call visitablePos for non-visitable objects | 10 bulan lalu | 
				
					
						|  Tomasz Zieliński | f95bb58433
							
							Implement curved paths for all road node objects | 11 bulan lalu | 
				
					
						|  Tomasz Zieliński | 855ab0f0e9
							
							First attempt to enforce curved paths | 11 bulan lalu | 
				
					
						|  Ivan Savenko | 3dd4fa2528
							
							Reduce usage of pointers to VLC entities | 1 tahun lalu | 
				
					
						|  Ivan Savenko | 63bcf7d83c
							
							Replaced most of usages of CRandomGenerator with vstd::RNG in library | 1 tahun lalu | 
				
					
						|  Alexander Wilms | 02e429e973
							
							Fix typos using https://github.com/crate-ci/typos | 1 tahun lalu | 
				
					
						|  Ivan Savenko | 7461df161c
							
							lib now uses shared_ptr for entities. Removed manual memory management. | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 186b6629c7
							
							Do not hide roads behind objects | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | a94286c23d
							
							Code cleanup | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 19633a0f62
							
							Build fixes | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 37f6993402
							
							Clean the comments | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | d8c93cb222
							
							Protect every access to zone tiles with a mutex | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 28f76b2839
							
							Actually, avoid guarded object altogether | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 4e88290962
							
							Actually avoid only monsters | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 8f1638f78a
							
							Try to not route roads through passable objects | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 7ce3553a6d
							
							Fix race condition when placing object at teh shore | 1 tahun lalu | 
				
					
						|  Ivan Savenko | a15366f5a5
							
							Make IObjectInterface::cb non-static | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | f9e5d73014
							
							Missed optimization case | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | d4216a9191
							
							Fixed routing roads behind Sub Gates, Monoliths and Mines | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | d5f9de5beb
							
							Definitive solution for Corpse | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | c701d42781
							
							Multiple optimizations to avoid copying and allocating tiles for rmg::Area | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 985a2682ae
							
							Place Monoliths at max distance in Junction zone | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 339627731c
							
							Fixes | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | d31789e745
							
							Extra cache for search area | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | e5f60f063c
							
							- Check full object area for minimum distance requirement | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | f17d8babc5
							
							Do not route road through the Corpse | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 5ad682048f
							
							Fix | 1 tahun lalu | 
				
					
						|  Tomasz Zieliński | 6cd19b81dd
							
							Working fir for Corpse issue: | 1 tahun lalu | 
				
					
						|  Ivan Savenko | abad4b01ce
							
							Remove explicit convesion to int in operators | 2 tahun lalu | 
				
					
						|  Ivan Savenko | 2bf599bbee
							
							Merge pull request #3119 from Nordsoft91/rmg-fix | 2 tahun lalu |