Historia zmian

Autor SHA1 Wiadomość Data
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks 8 lat temu
  Dydzio 5127061e28 Commander skill description support (#266) 8 lat temu
  Vadim Markovtsev 9f967b4d7a Fix formatting 9 lat temu
  ArseniyShestakov 879eaa47f8 Rumors: client-side proof of concept implementation 10 lat temu
  AlexVinS 9797372dbe Implement Unicode support for ingame console 11 lat temu
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 11 lat temu
  AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 11 lat temu
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" 11 lat temu
  Ivan Savenko 55577d0ac4 - fixed missing DLL_LINKAGE 12 lat temu
  Ivan Savenko 6cb3cb006d Several minor fixes/features 12 lat temu
  Ivan Savenko e2c037402c Unicode support. 12 lat temu
  Ivan Savenko dd808ef5cc bugfixing: 12 lat temu
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
  mateuszb 776eb13663 * editor menus 12 lat temu
  Ivan Savenko 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) 12 lat temu
  Ivan Savenko e36bc50504 - support for new heroes and hero classes 13 lat temu
  Ivan Savenko ffe8b99369 - reorganized hero classes 13 lat temu
  DjWarmonger cff758cfba Moved artifact-related text to CArtifact class. 13 lat temu
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector 13 lat temu
  Ivan Savenko cf15ca1cf0 - replaced loadToIt with better H3 parser. 13 lat temu
  DjWarmonger b28da1a5d3 - Quest log minimap now has clickable icons 13 lat temu
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 lat temu
  DjWarmonger 70b21fc9eb Quick implementation of stack experience details. Minor fixes. 14 lat temu
  DjWarmonger f96b394b01 Threat level texts are now stored in separate config file. 14 lat temu
  Michał W. Urbańczyk 15011e611d Merged Ivan's changes from trunk (r1921) 14 lat temu
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 lat temu