|  Laserlicht | 4f8dcb0f33
							
							fix wrong value if unit dead | 1 year ago | 
				
					
						|  Laserlicht | f0c97b344a
							
							add duration + morale/luck | 1 year ago | 
				
					
						|  Laserlicht | 7a541c7a42
							
							implement spells | 1 year ago | 
				
					
						|  Laserlicht | 8c14509d72
							
							spell area | 1 year ago | 
				
					
						|  Laserlicht | 0b4cf14a3d
							
							basic functionality | 1 year ago | 
				
					
						|  Laserlicht | 56e1265097
							
							use stacks | 1 year ago | 
				
					
						|  Laserlicht | 72911ec9a3
							
							Army window | 1 year ago | 
				
					
						|  Ivan Savenko | b88a8da4e8
							
							Split off some netpack structures into separate files | 2 years ago | 
				
					
						|  Johannes Schauer Marin Rodrigues | a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix) | 2 years ago | 
				
					
						|  Laserlicht | 7ef9e91741
							
							new approach | 2 years ago | 
				
					
						|  Laserlicht | 42bf5fdd58
							
							video fix | 2 years ago | 
				
					
						|  Ivan Savenko | 037efdf5fc
							
							Improvements to type safety of Identifier class | 2 years ago | 
				
					
						|  Ivan Savenko | f39fbe5151
							
							Merge pull request #2757 from IvanSavenko/filesystem_refactor | 2 years ago | 
				
					
						|  Ivan Savenko | 41210c1dbf
							
							Client-side support for multiple battles | 2 years ago | 
				
					
						|  Ivan Savenko | 1d0e696db6
							
							Added RenderHandler that acts as factory for images and animations | 2 years ago | 
				
					
						|  Ivan Savenko | 8dfdfffd87
							
							Use ResourcePath for audio files | 2 years ago | 
				
					
						|  Ivan Savenko | 97b7d44c88
							
							Use ResourcePath for video accessing | 2 years ago | 
				
					
						|  Ivan Savenko | 823ffa7a07
							
							Always use ResourcePath for referencing images and animations | 2 years ago | 
				
					
						|  Ivan Savenko | 44832f3797
							
							Split BattleProcessor into few more parts | 2 years ago | 
				
					
						|  Ivan Savenko | f13a53c1d9
							
							Merge remote-tracking branch 'vcmi/beta' into develop | 2 years ago | 
				
					
						|  Ivan Savenko | dc2135da7f
							
							Fix potential access to empty std function on hero vs hero combat | 2 years ago | 
				
					
						|  Ivan Savenko | 43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA | 2 years ago | 
				
					
						|  Dydzio | 05735a20e1
							
							Fix for hero info window mana points not getting spent on spellcast | 2 years ago | 
				
					
						|  Dydzio | 48a72f90f7
							
							Add option for persistent hero info window as in HD mod | 2 years ago | 
				
					
						|  Ivan Savenko | 85262cf4f5
							
							Moved CGameState files into a separate directory | 2 years ago | 
				
					
						|  Ivan Savenko | 0be9aff99f
							
							Fix battle queue stack highlighting | 2 years ago | 
				
					
						|  Ivan Savenko | 563d7dd41f
							
							Renamed RCLICK -> SHOW_POPUP | 2 years ago | 
				
					
						|  Ivan Savenko | 8ad577255f
							
							Replaced isMouseButtonPressed with isMouseLeftButtonPressed | 2 years ago | 
				
					
						|  Ivan Savenko | 8ea0ecaec1
							
							show/showAll methods now use Canvas instead of SDL_Surface | 2 years ago | 
				
					
						|  Ivan Savenko | 0e70f2998f
							
							SDL event handling is now done exclusively in input handler | 2 years ago |