Commit History

Автор SHA1 Съобщение Дата
  Michał W. Urbańczyk 835bd1fbeb Reverting r2327 преди 14 години
  Ivan Savenko 33719696d8 - added default values to JsonNode преди 14 години
  Frank Zago 4cad2f4587 Cache the selected graphic resolution instead of looking it up many times. преди 14 години
  Frank Zago 839c437fbc Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay! преди 14 години
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. преди 14 години
  mateuszb 7874d84c4e * basic structure of ERM interpreter преди 14 години
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. преди 14 години
  Ivan Savenko c10dac929d - New animation system: преди 15 години
  mateuszb fc79b9b6cf * partial implementation of hero crossover преди 15 години
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing преди 15 години
  mateuszb 6b8718b046 * partially done support for resolutions smaller than 800x600 by screen scrolling преди 15 години
  Michał W. Urbańczyk 94fa59cf45 * Compilation fix (missing includes, do not remove) преди 16 години
  Ivan Savenko 6f0f6564d7 - partial implementation of kingdom overview: преди 16 години
  mateuszb ad0848f1d2 * fix for bugs 47 and 89 преди 16 години
  Frank Zago 9ae6796810 Added path to error message. преди 16 години
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. преди 16 години
  Michał W. Urbańczyk 9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. преди 16 години
  mateuszb 399f58f1af * partially implemented puzzle map преди 16 години
  Frank Zago e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. преди 16 години
  Frank Zago 6635cf4f23 Made a few functions static or static inline. преди 16 години
  mateuszb f9ae91d88c * further changes towards support for ranged spells преди 16 години
  mateuszb 22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) преди 17 години
  Michał W. Urbańczyk c4bcf7b880 * better support for non-800x600 resolutions преди 17 години
  Michał W. Urbańczyk 89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!) преди 17 години
  Michał W. Urbańczyk a1606b2fb3 * partial support for Haste spell преди 17 години