Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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vor 14 Jahren |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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vor 14 Jahren |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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vor 14 Jahren |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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vor 14 Jahren |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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vor 14 Jahren |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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vor 14 Jahren |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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vor 14 Jahren |
Ivan Savenko
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c10dac929d
- New animation system:
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vor 15 Jahren |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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vor 15 Jahren |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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vor 15 Jahren |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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vor 15 Jahren |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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vor 16 Jahren |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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vor 16 Jahren |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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vor 16 Jahren |
Frank Zago
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9ae6796810
Added path to error message.
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vor 16 Jahren |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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vor 16 Jahren |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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vor 16 Jahren |
mateuszb
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399f58f1af
* partially implemented puzzle map
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vor 16 Jahren |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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vor 16 Jahren |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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vor 16 Jahren |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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vor 16 Jahren |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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vor 17 Jahren |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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vor 17 Jahren |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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vor 17 Jahren |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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vor 17 Jahren |