Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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há 14 anos atrás |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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há 14 anos atrás |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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há 14 anos atrás |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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há 14 anos atrás |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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há 14 anos atrás |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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há 14 anos atrás |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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há 14 anos atrás |
Ivan Savenko
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c10dac929d
- New animation system:
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há 15 anos atrás |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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há 15 anos atrás |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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há 15 anos atrás |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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há 15 anos atrás |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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há 16 anos atrás |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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há 16 anos atrás |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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há 16 anos atrás |
Frank Zago
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9ae6796810
Added path to error message.
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há 16 anos atrás |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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há 16 anos atrás |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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há 16 anos atrás |
mateuszb
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399f58f1af
* partially implemented puzzle map
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há 16 anos atrás |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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há 16 anos atrás |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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há 16 anos atrás |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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há 16 anos atrás |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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há 17 anos atrás |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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há 17 anos atrás |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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há 17 anos atrás |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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há 17 anos atrás |