Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 yıl önce |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 yıl önce |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 yıl önce |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 yıl önce |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 yıl önce |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 yıl önce |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 yıl önce |
Ivan Savenko
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c10dac929d
- New animation system:
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15 yıl önce |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 yıl önce |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 yıl önce |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 yıl önce |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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16 yıl önce |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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16 yıl önce |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 yıl önce |
Frank Zago
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9ae6796810
Added path to error message.
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16 yıl önce |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 yıl önce |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 yıl önce |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 yıl önce |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 yıl önce |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 yıl önce |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 yıl önce |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 yıl önce |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 yıl önce |
Michał W. Urbańczyk
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89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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17 yıl önce |
Michał W. Urbańczyk
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a1606b2fb3
* partial support for Haste spell
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17 yıl önce |