Commit History

Autor SHA1 Mensaxe Data
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk bb1bdcb0a7 * fixed crash on visiting Sirens %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 8b7a2f179c * Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 6b9e64de91 Lazy updates of hero paths. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 33020cf953 Fixed fix for #771. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 4c3ed24fe1 Fixed #768. More logging for #774. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 79f5b29196 Various player/AI interface related fixes and improvements. %!s(int64=14) %!d(string=hai) anos
  beegee1 55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 212bc13ad6 Fixed #755 and #759. %!s(int64=14) %!d(string=hai) anos
  DjWarmonger 5eef9551de Fixed #607 %!s(int64=14) %!d(string=hai) anos
  DjWarmonger af8d8cbfc7 Implemented #479 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 617e1f962e New files for lib: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e6d577c233 Mostly done combined artifacts. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. %!s(int64=15) %!d(string=hai) anos
  mateuszb 56ec829049 * minor refactoring %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c1bd81abdd Mostly fixed battle animations. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. %!s(int64=15) %!d(string=hai) anos
  mateuszb b3fd14b524 * splitted CGameState into general game state and battle game state %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2cf6729eee Towards duel support. %!s(int64=15) %!d(string=hai) anos
  mateuszb 6383c9a013 * more extensive usage of CStack pointers instead of stack IDs %!s(int64=15) %!d(string=hai) anos
  mateuszb 4929cf9782 * enum for secondary skills %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 2fe8b07f4f Little more development for duel mode. %!s(int64=15) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk e301256f92 Adjusted player interface to new set of stack operations. %!s(int64=15) %!d(string=hai) anos