Ivan Savenko
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50e8bc1704
- build system update
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il y a 13 ans |
Ivan Savenko
|
47945383da
gcc-4.5 compatibility
|
il y a 13 ans |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
il y a 13 ans |
Michał W. Urbańczyk
|
84630a0984
Fixed #993, tent code cleanups.
|
il y a 13 ans |
DjWarmonger
|
cdb55500f3
Fixed #979
|
il y a 13 ans |
Michał W. Urbańczyk
|
247fabc3a6
Seems to be actually a missing return and redundant check.
|
il y a 13 ans |
Ivan Savenko
|
faaf799d95
- fixed some extra warnings. Mostly harmless.
|
il y a 13 ans |
Ivan Savenko
|
49495c9caf
- possibly fixed #966 and #958
|
il y a 13 ans |
DjWarmonger
|
18e53a1717
- Fixed a scenario when AI could visit the town without picking troops, resulting in a lock
|
il y a 13 ans |
DjWarmonger
|
d34cf90bf7
Support for Chain Lightning.
|
il y a 13 ans |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
il y a 13 ans |
DjWarmonger
|
ee2768ab07
- Some work for commanders
|
il y a 13 ans |
Michał W. Urbańczyk
|
5449546447
Advanced work on support for Quicksand and Land Mine spells.
|
il y a 13 ans |
Ivan Savenko
|
d479341a5a
- gcc compile and warning fixes
|
il y a 13 ans |
DjWarmonger
|
25bdcd3cab
- Fixed wrong creature teleported
|
il y a 13 ans |
DjWarmonger
|
82f3bc8135
- Commanders will now be properly intialized
|
il y a 13 ans |
Michał W. Urbańczyk
|
482051eb17
Tweaks for obstacles.
|
il y a 13 ans |
Michał W. Urbańczyk
|
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
|
il y a 13 ans |
DjWarmonger
|
96d198758c
- More commanders
|
il y a 13 ans |
Michał W. Urbańczyk
|
b874295b3a
Really fixed #918.
|
il y a 13 ans |
Michał W. Urbańczyk
|
69da179abb
Fixed #918.
|
il y a 13 ans |
Michał W. Urbańczyk
|
c61f536d8b
* fixed remaining parts of #760
|
il y a 13 ans |
Michał W. Urbańczyk
|
1eeebdee10
Fixed #914.
|
il y a 13 ans |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
il y a 13 ans |
Michał W. Urbańczyk
|
3cf4ebc163
Little more work on #760:
|
il y a 13 ans |
Michał W. Urbańczyk
|
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
|
il y a 13 ans |
DjWarmonger
|
18b1b83c8a
Fixed creatures casting aimed spells at dead stacks.
|
il y a 13 ans |
Michał W. Urbańczyk
|
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
|
il y a 13 ans |
Michał W. Urbańczyk
|
d9a78ff1ce
* fixed #871
|
il y a 13 ans |
DjWarmonger
|
329f39bb2a
Fixed #837
|
il y a 13 ans |