Historique des commits

Auteur SHA1 Message Date
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: il y a 12 ans
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 il y a 12 ans
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. il y a 12 ans
  Michał W. Urbańczyk d30571aa4d AI won't access enemy heroes' objects that went under FoW. Fixes #1235. il y a 12 ans
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 il y a 12 ans
  DjWarmonger ca8182f80f Fixed #1133. il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  Ivan Savenko b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) il y a 12 ans
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans
  mateuszb 560315bc48 * SlotID refactoring il y a 12 ans
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain il y a 13 ans
  alexvins ceea466f54 [refactor] spell handling il y a 13 ans
  mateuszb bda766b697 * refactoring il y a 13 ans
  mateuszb 8a8eecd063 * refactoring il y a 13 ans
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs il y a 13 ans
  mateuszb d03dbf64a6 * refactoring il y a 13 ans
  mateuszb f1c78e3260 * creature ID refactoring il y a 13 ans
  mateuszb af5287c193 * fixed opening custom campaign selection window il y a 13 ans
  mateuszb 25663ce7af * fixed vector<bool> serialization il y a 13 ans
  mateuszb 8769f67c5d * JsonReader can convert to enums il y a 13 ans
  mateuszb ba3075317f * proper bool serialization il y a 13 ans
  DjWarmonger beb1ca1bf8 - getDate function now uses enum for different modes il y a 13 ans
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) il y a 13 ans
  DjWarmonger ce15eb37c2 - Fixed serialization of limiters il y a 13 ans
  alexvins 055e922e4d [refactor] a few more cleanups il y a 13 ans