mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 jaren geleden |
mateuszb
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560315bc48
* SlotID refactoring
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12 jaren geleden |
mateuszb
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9c1a117c1c
* refactoring
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12 jaren geleden |
mateuszb
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86dc9386d6
* refactoring, including a generic solution for IDs
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12 jaren geleden |
mateuszb
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f1c78e3260
* creature ID refactoring
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12 jaren geleden |
DjWarmonger
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1ef205e5f1
Various tweaks / enchancements to bonus mechanics
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12 jaren geleden |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 jaren geleden |
mateuszb
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ba3075317f
* proper bool serialization
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12 jaren geleden |
mateuszb
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c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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12 jaren geleden |
alexvins
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53b684180d
[refactor]
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13 jaren geleden |
alexvins
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68e91ada1c
[refactor]
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13 jaren geleden |
Michał W. Urbańczyk
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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13 jaren geleden |
Michał W. Urbańczyk
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62e63d45b1
Work in progress on BattleAI. Related changes:
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13 jaren geleden |
Michał W. Urbańczyk
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830d94064e
Fixed #1056, #1057 and #1058.
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13 jaren geleden |
Michał W. Urbańczyk
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d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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13 jaren geleden |
DjWarmonger
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 jaren geleden |
Michał W. Urbańczyk
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d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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13 jaren geleden |
Michał W. Urbańczyk
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5449546447
Advanced work on support for Quicksand and Land Mine spells.
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13 jaren geleden |
DjWarmonger
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25bdcd3cab
- Fixed wrong creature teleported
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13 jaren geleden |
Michał W. Urbańczyk
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7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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13 jaren geleden |
DjWarmonger
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96d198758c
- More commanders
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13 jaren geleden |
Michał W. Urbańczyk
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b874295b3a
Really fixed #918.
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13 jaren geleden |
Michał W. Urbańczyk
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c61f536d8b
* fixed remaining parts of #760
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13 jaren geleden |
Michał W. Urbańczyk
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 jaren geleden |
Michał W. Urbańczyk
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f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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13 jaren geleden |
Michał W. Urbańczyk
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4baf4e13ed
* fixed #857 and #858
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13 jaren geleden |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 jaren geleden |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 jaren geleden |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 jaren geleden |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 jaren geleden |