Ivan Savenko
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52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
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2 years ago |
Ivan Savenko
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e791323502
Implemented placement sound for obstacles
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2 years ago |
Ivan Savenko
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5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Nordsoft91
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ad01c7ffce
Vlc obstacles [part 1] (#888)
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3 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Toney Sui
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dca5d86e7a
Fix bug: LandMine is not exploding to enemies. (#630)
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5 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
Dydzio
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ef2ff0c752
Precompiled header path also needs fix
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8 years ago |
Arseniy Shestakov
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2ce02202c1
Fix more includes and move SideInBattle / SiegeInfo into battle
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8 years ago |
FeniksFire
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8ccdda6d2d
Improve formatting, update other config information about includes.
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8 years ago |
FeniksFire
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4113bdab01
Moving some files from lib to the battle subdirectory.
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8 years ago |