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Hero3
/
vcmi
mirror of
https://github.com/vcmi/vcmi.git
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Tree:
539c508870
Branches
Tags
OpenGL
aab-workflow-fix
ci-macos-arm
codeStyle/uncrustify
copilot/fix-24506172-d6b5-4663-a72f-b45f28f51848
coverity_scan
deprecate_fight_value
develop
dydzio0614-patch-1
enet
experiments2
features/battle-ml
googleplay
master
new-victory-loss-conditions
programmingChallenge
refactoring/fow
serializerTweaks
signing
test_fix
town_hints
update_prebuilts
1.6.8
1.6.7
1.6.6
1.6.5
1.6.4
1.6.3
1.6.2
1.6.1
1.6.0
1.5.7
1.5.6
1.5.5
1.5.4
1.5.3
1.5.2
1.5.1
1.5.0
1.4.5
1.4.4
1.4.3
1.4.2
1.4.1
1.4.0
1.3.2
1.3.1
1.3.0
1.2.1
1.2.0
1.1.1
1.1.0
0.99.last
1.0.0
0.99
0.98
0.97
VCMI
0.96
0.95b
0.95
0.94
0.93
0.92
0.91
0.9
0.89
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0.8
0.75
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0.71
0.7
0.64
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0.61
0.6
0.55
0.54
0.53
0.52
0.51
0.5
Commit History
Find
Author
SHA1
Message
Date
Ivan Savenko
539c508870
Implemented persistent random seed for hero pool
2 years ago
Ivan Savenko
a2d2ecc96f
Roll first for hero class, and then - for actual hero for tavern
2 years ago
Ivan Savenko
f8187ce1d8
Fix regressions
2 years ago
Ivan Savenko
19ace6a849
Moved hero pool logic to the separate files
2 years ago