Michał W. Urbańczyk
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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13 years ago |
Ivan Savenko
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708ad6ac7f
- music player uses URI's instead of enum from music base
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13 years ago |
Ivan Savenko
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13de841e10
- minor tweaks to quest window
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
Ivan Savenko
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 years ago |
Ivan Savenko
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235cf458d7
- fixed text duplication in choice windows
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13 years ago |
Ivan Savenko
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770a6e077c
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
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13 years ago |
Ivan Savenko
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7a6133a824
- some bugfixing
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13 years ago |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 years ago |
Ivan Savenko
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 years ago |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 years ago |
Michał W. Urbańczyk
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8baec8b093
Implemented #715 (load game from sys options). Fixed #224. Minor improvements.
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13 years ago |
Michał W. Urbańczyk
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d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
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13 years ago |
Michał W. Urbańczyk
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3bf76cb719
Fixed #216 and #907.
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13 years ago |
Michał W. Urbańczyk
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7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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13 years ago |
Ivan Savenko
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354b9e7fb3
- fixed #793 and #865
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13 years ago |
DjWarmonger
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b8a5d0d430
Stack artifacts - part 1
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14 years ago |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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14 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Ivan Savenko
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064466998a
- made main menu configurable (mainmenu.json)
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14 years ago |
Ivan Savenko
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89bd7e273d
- fixed #808
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14 years ago |
Frank Zago
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c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
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14 years ago |
Ivan Savenko
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d113517db4
- fixed #108, #798, #810
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14 years ago |
Ivan Savenko
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0693312a8e
- fixed several crashes with joining creatures
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14 years ago |
Michał W. Urbańczyk
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b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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14 years ago |