Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko 5550edeb9a Fix inability of unit to cast spell after receiving morale пре 6 месеци
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible пре 9 месеци
  Ivan Savenko e829d723b2 Replace global bonus tree change counter with per-node counter пре 9 месеци
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions пре 1 година
  Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout пре 1 година
  Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai пре 1 година
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells пре 1 година
  K 462c79e190 remove never used code in CBonusSystemNode пре 1 година
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's пре 1 година
  Ivan Savenko 9e49587749 Replace bonus string description with metastring that can properly пре 1 година
  Alexander Wilms 73019c204d Replace redundant types with `auto` for the lvalues of template factory functions for smart pointers пре 1 година
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies пре 1 година
  Ivan Savenko 5cbf5031ea move SetStackEffect to a separate file пре 2 година
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files пре 2 година
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's пре 2 година
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) пре 2 година
  Ivan Savenko 86a7f5f5cd Removed getStr(bool), replaced with similar toString() пре 2 година
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score пре 2 година
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes пре 2 година
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation пре 2 година
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h пре 2 година
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder пре 2 година
  Konstantin 11b237a23c vcmi: massive refactoring v1 пре 2 година
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct пре 2 година
  Ivan Savenko d2b837b116 All creature-related texts go through translator пре 2 година
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class пре 2 година
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation пре 3 година
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules пре 3 година
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features пре 7 година
  Andrii Danylchenko ade84699b0 found a bug in code where AI can change client gamestate directly causing sorting crash пре 4 година