AlexVinS
							
						 | 
						
							
							
								57e588cba1
							
							attempt to fix travis build
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								5a1383fea8
							
							Correct implementation for previous fix.
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								d9556332e1
							
							Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								f139b70279
							
							Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a66893af28
							
							Fixed bug with Subterranean Gates:
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								0c21efb202
							
							Start integration of map format into engine
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								89d986fc6a
							
							Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
						 | 
						9 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								8c5f93dd8f
							
							Little refactoring for object placement.
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								2d5a366e6c
							
							Implemented (basic) object construction and placement
						 | 
						10 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								faa7cbff18
							
							Fixed gcc/clang warnings
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6b45f323ea
							
							Fixed logic regression from previous commit.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								237d3f2624
							
							Refactoring: random spells
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								927dfa5565
							
							Added correct connections for Subterranean Gates
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								55c1a7eade
							
							Clear unused tiles to make more space for roads.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a68b58d969
							
							- Use straight paths for some connections
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								c6f714db9c
							
							Fixed generation of CPU teams.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6890ae9f02
							
							- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								6d502ef1a1
							
							Implemented A* algorithm to draw shortest roads - but not correct roads yet.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								76193c4c5c
							
							More experiments WIP.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								eb60d9737f
							
							more sensible road placement
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								4c4ad480c5
							
							added experimental usage of roads
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0f534146c
							
							Fixed underground Lava terrain.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								999c2a92e0
							
							Inverted approach - first generate rock all over, then free  accessible tiles.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								9515d51bd2
							
							Generate underground tunnels first to get a bit more of them.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								a0d9ae4849
							
							Refactoring - create underground rock for whole level at once.
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								c9eba40fe6
							
							Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								9453250e0f
							
							Spawn quest arts in nearby zones.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								4f1d96e5e8
							
							Seer Huts part 2.
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								607375a9bc
							
							Generate Seer Huts with creature rewards
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								8deee7610c
							
							CMapGenerator.cpp: remove unused variables
						 | 
						10 years ago |