nordsoft
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584dd20943
Progress on server side for rmg
|
il y a 2 ans |
Michael
|
1d76f456ad
change servercode to make it more robust
|
il y a 2 ans |
Ivan Savenko
|
f6b2f58da9
Use inheritance instead of composition for campaign header
|
il y a 2 ans |
Ivan Savenko
|
a08fe09517
Added encapsulation for CampaignState class
|
il y a 2 ans |
Ivan Savenko
|
8420a90aa4
Reorganization of campaigns code
|
il y a 2 ans |
Ivan Savenko
|
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
|
il y a 2 ans |
Ivan Savenko
|
506c3d29bc
Replaced vstd clamp with std version
|
il y a 2 ans |
Andrii Danylchenko
|
9f55666931
rework netpacks to avoid double typeinfo
|
il y a 2 ans |
Ivan Savenko
|
facf77b3ae
vstd::unique -> std::unique
|
il y a 2 ans |
nordsoft
|
930f03e812
uuid check
|
il y a 3 ans |
nordsoft
|
b91bb41a80
One step forward
|
il y a 3 ans |
nordsoft
|
512cf014aa
Freeze current state
|
il y a 3 ans |
nordsoft
|
fea05a4320
Finally game restart works
|
il y a 3 ans |
nordsoft
|
7ee4fca120
Pass whole gamestate over network
|
il y a 3 ans |
nordsoft
|
e74890c4b1
Add system message about mods incompatibility
|
il y a 3 ans |
Karlis Senko
|
224ea28433
Fix various memory errors related to server and connections.
|
il y a 7 ans |
Karlis Senko
|
965b33d16a
Server: add GAMEPLAY_STARTING state (#450)
|
il y a 7 ans |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
il y a 7 ans |