Историја ревизија

Аутор SHA1 Порука Датум
  Arseniy Shestakov 58f32f6dc2 Code style: uncrustify formatting preview пре 8 година
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) пре 8 година
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file пре 8 година
  AlexVinS 28087099b8 More correct usage of SDL_Palette пре 10 година
  AlexVinS b512005d38 Get rid of CSDL_Ext::colorSetAlpha пре 10 година
  AlexVinS e80c8d16a6 Cleanup CDefHandler пре 10 година
  AlexVinS 958d596d54 Do not raise on non critical error пре 10 година
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. пре 10 година
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) пре 11 година
  AlexVinS cd81e85a61 fix loading to pregame. Looks awful. More work to do. пре 11 година
  AlexVinS 62d42465de fix compilation пре 11 година
  Ivan Savenko 1d9139303a introduced zip support into vcmi пре 12 година
  Ivan Savenko b87897096c Filesystem handling is now more flexible пре 12 година
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based пре 12 година
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported пре 12 година
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: пре 12 година
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase пре 12 година
  Ivan Savenko 8ffd482324 - gcc compile fix пре 12 година
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added пре 13 година
  Ivan Savenko e67f8afdd9 - removed multiple unused files пре 13 година
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. пре 13 година
  Ivan Savenko 665837d656 - hopefully better town development for AI пре 13 година
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. пре 13 година
  Ivan Savenko 0c3e88226f - (linux) replaced Genius with VCAI пре 13 година
  Ivan Savenko 91c0ce33f4 - re-generated build system пре 14 година
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface пре 14 година
  Frank Zago 7b1ede449d Removed last instances of readNormalNr. Made readChar an inline. пре 14 година
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. пре 14 година
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done пре 15 година