Commit History

Author SHA1 Message Date
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 years ago
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 years ago
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 years ago
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 years ago
  AlexVinS 0c21efb202 Start integration of map format into engine 9 years ago
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 years ago
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 9 years ago
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 years ago
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 years ago
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 years ago
  DjWarmonger 237d3f2624 Refactoring: random spells 10 years ago
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 years ago
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. 10 years ago
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 years ago
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 years ago
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 years ago
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 years ago
  AlexVinS 76193c4c5c More experiments WIP. 10 years ago
  AlexVinS eb60d9737f more sensible road placement 10 years ago
  AlexVinS 4c4ad480c5 added experimental usage of roads 10 years ago
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 years ago
  DjWarmonger 999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. 10 years ago
  DjWarmonger 9515d51bd2 Generate underground tunnels first to get a bit more of them. 10 years ago
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. 10 years ago
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool 10 years ago
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 years ago
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. 10 years ago
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards 10 years ago
  AlexVinS 8deee7610c CMapGenerator.cpp: remove unused variables 10 years ago
  DjWarmonger cb5a3c0f73 Fixed shortage of Prisons on random maps. 11 years ago