|  Laserlicht | 5a64fbd89c
							
							show invisible | 2 weeks ago | 
				
					
						|  Ivan Savenko | 5ada2d19e1
							
							UI now shows spell range from config | 3 months ago | 
				
					
						|  Ivan Savenko | 35644da2b7
							
							Reogranize callback-related classes on 1 file = 1 class basis | 5 months ago | 
				
					
						|  Ivan Savenko | 9e6397d1f9
							
							Remove pointer to boat from CGHeroInstance | 7 months ago | 
				
					
						|  Ivan Savenko | 745040def3
							
							Access to heroes storage in CMap is now done via public methods | 7 months ago | 
				
					
						|  Ivan Savenko | 8f074490a7
							
							Merge branch 'master' into 'develop' | 8 months ago | 
				
					
						|  Laserlicht | 52f7caa0e4
							
							use settings instead of persistentStorage | 8 months ago | 
				
					
						|  Laserlicht | a6a6b8c69c
							
							save only adventure map zoom | 8 months ago | 
				
					
						|  Laserlicht | 7beabc44ea
							
							save mapzoom | 8 months ago | 
				
					
						|  Laserlicht | db23cc2ffa
							
							add setting for disabling overlay | 8 months ago | 
				
					
						|  Ivan Savenko | 156de5b17e
							
							Added GameInstance class | 8 months ago | 
				
					
						|  Ivan Savenko | cacceda950
							
							Renamed CGuiHandler to GameEngine | 8 months ago | 
				
					
						|  Laserlicht | 1f61f22122
							
							implement overlay for touch screens | 8 months ago | 
				
					
						|  Ivan Savenko | a8f8c3f4b1
							
							Replaced most of accesses to CGObjectInstance::pos with anchorPoint() | 1 year ago | 
				
					
						|  Ivan Savenko | 44f516d2fc
							
							Add overlay that shows map objects and their name & status | 1 year ago | 
				
					
						|  Ivan Savenko | d1aa4ecd10
							
							Merge pull request #4013 from IvanSavenko/shortcuts_additions | 1 year ago | 
				
					
						|  Ivan Savenko | 16f963bed5
							
							Fix zooming with keyboard shortcuts | 1 year ago | 
				
					
						|  Ivan Savenko | d502850054
							
							Add network thread termination logic for adventure map animations | 1 year ago | 
				
					
						|  Ivan Savenko | c19992ee5b
							
							Do not animate events such as new monsters | 1 year ago | 
				
					
						|  Ivan Savenko | c7dd0c6523
							
							Fix possible crash on actions with no initiator set | 1 year ago | 
				
					
						|  Ivan Savenko | dd9e002031
							
							Add hotkey to track human player hero in MP. Fixed broken 'toggle grid' | 1 year ago | 
				
					
						|  Ivan Savenko | 49691ef743
							
							Unblock interface during turn of another human player | 1 year ago | 
				
					
						|  Dydzio | 046d3abee4
							
							Add new setting for instant adventure map fade in / fadeout effects | 1 year ago | 
				
					
						|  Johannes Schauer Marin Rodrigues | a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix) | 2 years ago | 
				
					
						|  Ivan Savenko | 8c0d78f1d9
							
							Added initiator-player to packs that add/remove/move objects | 2 years ago | 
				
					
						|  Ivan Savenko | f8541d0ae4
							
							Merge branch 'vcmi/master' into 'vcmi/develop' | 2 years ago | 
				
					
						|  Ivan Savenko | 70d44d435e
							
							Attempt to fix freeze during map animations | 2 years ago | 
				
					
						|  Michael | b61890355f
							
							Update MapViewController.cpp | 2 years ago | 
				
					
						|  Michael | 1c89c71031
							
							Update MapViewController.cpp | 2 years ago | 
				
					
						|  Michael | da3014bd54
							
							Haptic feedback and increased dead zone | 2 years ago |