Ivan Savenko
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0c07384293
Refactoring of serialization versioning handling
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1 year ago |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
Konstantin
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b30d23d278
vcmi: make ConstTransitivePtr always init self.
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
Michał W. Urbańczyk
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b62bb096a7
Fixed #1430, work-around to make #1435 non-crashing.
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12 years ago |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Ivan Savenko
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2ff07fa66a
- Next part of animation system:
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14 years ago |
Michał W. Urbańczyk
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c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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14 years ago |
Michał W. Urbańczyk
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471c23ba71
Compile fixes, more work on new artifact system.
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15 years ago |
mateuszb
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5806976a9a
* towards ConstTranssitivePointers in CGI
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15 years ago |
mateuszb
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23c501b79e
some changes
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15 years ago |
Michał W. Urbańczyk
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b15ac97c62
Half done refactoring of CHeroWindow.
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15 years ago |
Michał W. Urbańczyk
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e301256f92
Adjusted player interface to new set of stack operations.
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15 years ago |