Ivan Savenko
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405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
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2 years ago |
Ivan Savenko
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eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2 years ago |
Ivan Savenko
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f073c676f9
Merge 1.1 release into develop
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2 years ago |
Ivan Savenko
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2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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2 years ago |
Ivan Savenko
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4e1c8324fe
Removed another unused friend declaration
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2 years ago |
Ivan Savenko
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e0c8bd5d70
Removed unused friend class reference
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2 years ago |
Ivan Savenko
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46b8709712
Adjust positions of heroes in towns earlier
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2 years ago |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
Nordsoft91
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c4035134e5
New battlegrounds (#758)
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3 years ago |
Nordsoft91
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aaa07e4d2e
New terrain support - part 1 (#755)
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3 years ago |
Konstantin
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c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
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3 years ago |
Andrii Danylchenko
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3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
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4 years ago |
AlexVinS
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ecaa9f5d0b
Entities redesign and a few ERM features
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7 years ago |
Andrii Danylchenko
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f327c46fa3
AI pathfinding: rename and add const to functions
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7 years ago |
Andrii Danylchenko
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7150fc9f71
AI: pathfinder api supports configuration
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7 years ago |
Arseniy Shestakov
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ac66fc7f42
Full rework of pre-game interface and networking
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7 years ago |
AlexVinS
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0b70baa95e
Spells configuration version 2 (effect-based)
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8 years ago |
AlexVinS
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3bbff27127
Wiped CDefEssential
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8 years ago |
ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
ArseniyShestakov
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2f305cc68d
Remove code related to duel mode (#312)
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8 years ago |
AlexVinS
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86f9df5f68
Made gamestate lock static
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8 years ago |
Alexander Shishkin
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7e1b0d71c5
Added option for saving generated maps on client side (#307)
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8 years ago |
Arseniy Shestakov
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c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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9 years ago |
Arseniy Shestakov
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70abae9b51
CGameState::battleGetBattlefieldType: use RNG by ref
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9 years ago |
Arseniy Shestakov
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ea63497b19
Move CGameState::setupBattle code to CGameHandler::setupBattle
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9 years ago |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 years ago |
DjWarmonger
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be50d699fb
Compile fixes for MSVS
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10 years ago |
ArseniyShestakov
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e872b400b7
Comments save format backward compatability code as Ivan suggested
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10 years ago |
ArseniyShestakov
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c83f15e413
Merge branch 'develop' into feature/tavernRumors
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10 years ago |