Commit History

Author SHA1 Message Date
  Ivan Savenko 405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2 years ago
  Ivan Savenko eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2 years ago
  Ivan Savenko f073c676f9 Merge 1.1 release into develop 2 years ago
  Ivan Savenko 2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2 years ago
  Ivan Savenko 4e1c8324fe Removed another unused friend declaration 2 years ago
  Ivan Savenko e0c8bd5d70 Removed unused friend class reference 2 years ago
  Ivan Savenko 46b8709712 Adjust positions of heroes in towns earlier 2 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Nordsoft91 c4035134e5 New battlegrounds (#758) 3 years ago
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 years ago
  Konstantin c6b198ce14 Warning fix (I moved C++17 and CI to another branch) (#739) 3 years ago
  Andrii Danylchenko 3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 4 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Andrii Danylchenko f327c46fa3 AI pathfinding: rename and add const to functions 7 years ago
  Andrii Danylchenko 7150fc9f71 AI: pathfinder api supports configuration 7 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 years ago
  AlexVinS 3bbff27127 Wiped CDefEssential 8 years ago
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) 8 years ago
  AlexVinS 86f9df5f68 Made gamestate lock static 8 years ago
  Alexander Shishkin 7e1b0d71c5 Added option for saving generated maps on client side (#307) 8 years ago
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future 9 years ago
  Arseniy Shestakov 70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref 9 years ago
  Arseniy Shestakov ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle 9 years ago
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 years ago
  DjWarmonger be50d699fb Compile fixes for MSVS 10 years ago
  ArseniyShestakov e872b400b7 Comments save format backward compatability code as Ivan suggested 10 years ago
  ArseniyShestakov c83f15e413 Merge branch 'develop' into feature/tavernRumors 10 years ago