Commit History

Autor SHA1 Mensaxe Data
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 4674e8e3d8 Initializing CHeroClass::commander. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7d7e65a316 changes in hero class format: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3d3f93275d Multiple minor fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4716d0a9a - reordered files in cmake so files with long compile times will be %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 39f9069ed9 Implemented deterministic secondary skills, #1166. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk c920f29c45 More missing serialization items. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 5082dafd62 - h3 hero classes and artifacts can be modified via json %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b4e54f76ea - split heroes.json in manner similar to creatures\factions %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. %!s(int64=12) %!d(string=hai) anos
  mateuszb 9c1a117c1c * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb bda766b697 * refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=13) %!d(string=hai) anos
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ff146a80fe - fixed empty tavern in new towns %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e36bc50504 - support for new heroes and hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c764ce6ebe - one more unitialized memory crash (#1163) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d2ee602b29 - fix uninitialized cursor %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko ffe8b99369 - reorganized hero classes %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko da7a6234b1 - some tweaks towards new towns %!s(int64=13) %!d(string=hai) anos