Karol
|
3f720901ec
Minor fixes.
|
11 lat temu |
beegee1
|
69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
12 lat temu |
beegee1
|
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
|
12 lat temu |
Ivan Savenko
|
71d6b0fea9
- Fixed some warnings from cppcheck
|
12 lat temu |
Ivan Savenko
|
146a5e5ef8
Made speed of most of battle animations time-based
|
12 lat temu |
alexvins
|
c0ce8712c1
add some missing licence headers
|
13 lat temu |
Michał W. Urbańczyk
|
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
|
13 lat temu |
Michał W. Urbańczyk
|
830d94064e
Fixed #1056, #1057 and #1058.
|
13 lat temu |
Michał W. Urbańczyk
|
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
|
13 lat temu |
DjWarmonger
|
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
|
13 lat temu |
Michał W. Urbańczyk
|
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
|
13 lat temu |
Michał W. Urbańczyk
|
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
|
13 lat temu |
Michał W. Urbańczyk
|
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
|
13 lat temu |
beegee1
|
156aa6e4d9
* Updated class - file - handling
|
14 lat temu |