AlexVinS
							
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								53b5587c2e
							
							Advance map header serialization
						 | 
						9 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								6f203fb7e2
							
							Save string identifiers for all game objects
						 | 
						10 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								32240da34e
							
							Reduced number of #include's in headers. May break compilation on Win
						 | 
						11 years ago | 
					
				
					
						
							
								   AlexVinS
							
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								f2b61f7e69
							
							Spell configuration: introduce simplifaction mechanism for level conficuration
						 | 
						11 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								7d1e54baa7
							
							Fixed compilation with MSVC.
						 | 
						11 years ago | 
					
				
					
						
							
								   alexvins
							
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								4203d69525
							
							Part 2 of new spell configuration
						 | 
						11 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
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								0eb496fb57
							
							Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes:
						 | 
						12 years ago |