|  AlexVinS | 61d6bca3ff
							
							Extract some spell imuunity mechanics + draft of overall design (UNTESTED) | 11 years ago | 
				
					
						|  AlexVinS | a49da360d2
							
							Use ESpellCastProblem inside SpellHandler | 11 years ago | 
				
					
						|  AlexVinS | 24efb9b413
							
							SpellHandler: add more error checking + cleanup. | 11 years ago | 
				
					
						|  AlexVinS | 54453aee73
							
							get rid of boost::assign | 11 years ago | 
				
					
						|  AlexVinS | eff801f39a
							
							Extract "inherit node" function | 11 years ago | 
				
					
						|  AlexVinS | 2fc16b231f
							
							Implemented inheritance semantic for spell level configuration. | 11 years ago | 
				
					
						|  AlexVinS | f2b61f7e69
							
							Spell configuration: introduce simplifaction mechanism for level conficuration | 11 years ago | 
				
					
						|  AlexVinS | 950ca1156a
							
							Use absoluteLimit | 11 years ago | 
				
					
						|  AlexVinS | 7cf64a0628
							
							Made onlyAlive flag a part of TargetInfo | 11 years ago | 
				
					
						|  AlexVinS | d9368ca5ba
							
							Use new battleGetStacksIf method | 11 years ago | 
				
					
						|  AlexVinS | 3e101d89ef
							
							few formatting. Mostly space-> tab | 11 years ago | 
				
					
						|  alexvins | 1aff899f5b
							
							Hotfix 2 | 11 years ago | 
				
					
						|  alexvins | 9cac0af7be
							
							[Spells] More spell related refactoring | 11 years ago | 
				
					
						|  alexvins | 065b8366fb
							
							[Spells] Added basic support for icons and sounds | 11 years ago | 
				
					
						|  alexvins | c959fdcce0
							
							SpellHandler: cleanup, formatting, simplification. | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | 7d1e54baa7
							
							Fixed compilation with MSVC. | 11 years ago | 
				
					
						|  alexvins | afcb7072eb
							
							Implemented #1379 | 11 years ago | 
				
					
						|  alexvins | 4203d69525
							
							Part 2 of new spell configuration | 11 years ago | 
				
					
						|  Ivan Savenko | b87897096c
							
							Filesystem handling is now more flexible | 12 years ago | 
				
					
						|  DjWarmonger | 257be7a968
							
							Fixed #1342. Animate Dead won't affect living creatures. | 12 years ago | 
				
					
						|  DjWarmonger | 3aec2daca1
							
							Fixed Firewall (#1363) | 12 years ago | 
				
					
						|  DjWarmonger | 18794af2cb
							
							Fixed elemental immunity handling: #1335, #1343, | 12 years ago | 
				
					
						|  Ivan Savenko | f82122d9be
							
							second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | fc6e72dc75
							
							* Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block  itself after corrupted spell cast. | 12 years ago | 
				
					
						|  DjWarmonger | 0dc5a13596
							
							Fixed missing spell effects, root cause of #1257. | 12 years ago | 
				
					
						|  Ivan Savenko | 4db13ba845
							
							- proper destructors for handlers and lib objects | 12 years ago | 
				
					
						|  Ivan Savenko | c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes: | 12 years ago | 
				
					
						|  beegee1 | c7c2686379
							
							- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets | 12 years ago | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 years ago | 
				
					
						|  alexvins | f686edc1b8
							
							Cleanup | 12 years ago |